[Review] Mass Effect 3
9.5/10
Year after year, one epic battle after another, Mass Effect 3 is the grand final chapter to the beloved series we’ve all been waiting for. After a lot of improvement on gameplay, breaking the expansive RPG frontier and cinematic implementations, Mass Effect 3 was a hell of a ride saving the galaxy and taking Earth back as your own and unique Commander Shepard.
STORY AND ASSETS
It would take an entire page to fill you guys on the story, but I’ll make a long story short, you’re Commander Shepard, first human Spectre, and after so many years of having seen visions of Reapers wiping out the whole galaxy for harvesting every traces by finding a Prothean beam. But after warning the council, they didn’t listen, because he just sounded silly but put their fate in him anyway. Unprepared, a few years after destroying their second Reapers, the colossal alien- beasts show up to continue their cycle, as they’re supposed to every 50,000 years. Shepard assembles his crew and recruits new members, but the story is seems though a new looking-glass by a much bigger gauge that the previous games in the trilogy.
As the previous Mass Effect entries, the series always knew how to keep a great sense of scale. Mass Effect 3 certainly knows how to keep in you in the first lines of action without making you feel overpowered and grading the situation with a great deal of focus. The Reapers’ attack are just mind-blowing scary and stressful, and that’s because you feel proportionally small and overwhelmed next to imminent dangers. Every mission is rewarding and always a fun challenge when well prepared.


